Thermite R6 Guide — Loadout, Sites, & How to Play in 2026
In Rainbow Six Siege, Thermite is an attacker built around the Brimstone BC-3 Exothermic Charge. Always run Thermite with Thatcher when both unbanned. Recon 6's plans pick Thermite at 31 sites (31 essential), led by CEO Office on Bank.
Thermite is the original R6 hard breacher and still a Plat+ staple. His Exothermic Charges open the largest holes of any breacher — 2x2 meters — perfect for full-team executions. The catch: Bandit batteries and Kaid Electroclaws disable his charges before detonation, so Thermite is functionally inseparable from Thatcher.
Where is Thermite strongest?
Thermite is strongest at CEO Office on Bank, where Thermite is an essential attack pick. Thermite is picked at 31 sites: 31 essential. The plans pair Thermite most often with Flores (17 sites), Buck (16) and Thatcher (15).
- CEO Office / Executive Lounge on Bank (2F): attack, essential, hard breach.
- Lockers / CCTV Room on Bank (B): attack, essential, hard breach.
- Armory Lockers / Archives on Border (2F): attack, essential, hard breach.
- Bathroom / Tellers on Border (1F): attack, essential, hard breach.
- Cigar Room / Pool on Calypso Casino (2F): attack, essential, hard breach.
- Bar / Betting on Calypso Casino (1F): attack, essential, hard breach.
- Bar / Gaming Room on Chalet (1F): attack, essential, hard breach.
- Wine Cellar / Snowmobile Garage on Chalet (B): attack, essential, hard breach.
- Cash Room / CCTV Room on Clubhouse (2F): attack, essential, hard breach.
- Gym / Bedroom on Clubhouse (2F): attack, essential, hard breach.
- Football Office / Football Bedroom on Favela (2F): attack, essential, hard breach.
- Bathroom / Commander's Office on Fortress (2F): attack, essential, hard breach.
- Waiting Room / Cafeteria on Fortress (1F): attack, essential, hard breach.
- Hammam / Sitting Room on Fortress (1F): attack, essential, hard breach.
- Master Bedroom / Kids Room on Hereford Base (2F): attack, essential, hard breach.
- Master Bedroom / Car Room on House (2F): attack, essential, hard breach.
- Reading Room / Fireplace Hall on Kafe Dostoyevsky (2F): attack, essential, hard breach.
- Bar / Cocktail Lounge on Kafe Dostoyevsky (3F): attack, essential, hard breach.
- Kayaks / Supply Room on Kanal (B): attack, essential, hard breach.
- Command / Server on Nighthaven Labs (2F): attack, essential, hard breach.
- Tank / Assembly on Nighthaven Labs (B): attack, essential, hard breach.
- Meeting Hall / Kitchen on Oregon (1F): attack, essential, hard breach.
- Security Room / Cargo Hold on Presidential Plane (1F): attack, essential, hard breach.
- Kitchen / Stateroom on Presidential Plane (1F): attack, essential, hard breach.
- Kitchen / BBQ on Skyscraper (1F): attack, essential, hard breach.
- Office / Target Room on Stadium Bravo (2F): attack, essential, hard breach.
- Kids' Dormitory / Dormitory on Stadium Bravo (2F): attack, essential, hard breach.
- Piano Room / Living Room on Stadium Bravo (1F): attack, essential, hard breach.
- Throne Room / Armory on Theme Park (1F): attack, essential, hard breach.
- Bunk / Day Care on Theme Park (2F): attack, essential, hard breach.
- Aviator Room / Games Room on Villa (2F): attack, essential, hard breach.
Open Thermite in the operator tool.
Thermite's loadout and gadget
- Role: Hard Breach.
- Gadget: Brimstone BC-3 Exothermic Charge.
- Primary: 556xi / M1014.
- Secondary: M45 MEUSOC / 5.7 USG.
- Secondary gadget: Smoke Grenade / Stun Grenade.
- Speed / armor: 2 / 2.
Two Exothermic Charges that open large 2x2-meter holes in reinforced walls. Requires direct placement on the wall surface, making it counterable by Bandit/Kaid electricity.
Ubisoft's Thermite page has the current loadout; SiegeGG's Thermite stats track pro picks.
Y11S3.1 update (September 22, 2026)
- Exothermic Charge: Exothermic Charge damage increased to 220 HP (was 200 HP).
- M1014: M1014 damage increased to 30 (was 28).
Thermite's strengths
- Largest breach hole in the game (2x2 meters).
- Two charges enable double-breach setups (front wall + rotation wall).
- Strong primary AR (556xi).
- Smoke secondary enables post-plant.
Who counters Thermite?
Operators that counter Thermite:
- Bandit (batteries trick the charge).
- Kaid (Electroclaws have wider range).
- Mute (jammer prevents activation).
Playing against Thermite
On defense: Bandit-trick the wall on the count of Thermite's placement sound. Place battery within 1 second of hearing Thermite plant his charge — the battery shorts out the Exothermic. Practice this timing in Custom Game with a Thermite-equivalent attacker.
Climbing ranked with Thermite
Always run Thermite with Thatcher when both unbanned. The combo: Thatcher EMPs at 1:50, Thermite places his charge at 1:48-1:47 (when Bandits are still flinching from EMP). Don't place Thermite charges if Mute jammer is on the wall — the charge gets denied. Always check for jammers via drone before placing.