Villa — Complete Strategy Guide
Operator picks, callouts, utility, and ban recommendations for every bomb site. Free tactical guide from Recon 6.
Open interactive Villa strats →Ban recommendations
- Thatcher (attack) — Villa's reinforced walls on Trophy and Kitchen sites rely on electronic denial. Without Thatcher, attackers must use slower alternatives to clear Bandit and Kaid setups.
- Maverick (attack) — Maverick silently opens reinforced walls in Statuary and Dining without any counter. Banning him removes the only uncounterable hard breach option on Villa's key walls.
- Mira (defense) — Black Mirrors on Aviator connector and Kitchen hallway walls give defenders dominant intel and shut down safe attacker pushes on Villa's two strongest sites.
- Maestro (defense) — Evil Eyes on Villa's plant spots provide bulletproof intel and chip damage. The map's open sightlines make his cameras extremely hard to clear without wasting utility.
2F — Aviator Room / Games Room
attack
Open the Aviator reinforced wall with Thermite while Thatcher clears electronics. Buck plays vertical from above through the roof hatch to deny anchor positions. Nomad covers flanks from study and main stairs. Iana drones out Games Room before the final push.
defense
Bandit tricks the Aviator wall to deny hard breach. Smoke holds Games Room doorways and denies late plant attempts. Jager places ADS to protect anchor positions from projectile spam. Vigil roams study and main stairs to waste attacker time. Wamai doubles up on utility denial near site.
2F — Trophy Room / Statuary Room
attack
Hibana opens the Trophy reinforced wall from the balcony side. Sledge plays vertical from above to pressure Statuary anchors. Capitao fires bolts deny default anchor spots behind Trophy displays. Zofia enters from red stairs with concussions. Flores clears bulletproof utility before the execute.
defense
Kaid electrifies Trophy wall and the hatch above from safe positions. Maestro places Evil Eyes on plant spots in Statuary. Mute denies drones through key entry points. Ela roams red stairs and bathroom to delay attackers. Melusi slows pushes through main hall and classical hallway.
1F — Kitchen / Dining Room
attack
Ace opens the Dining Room reinforced wall from mudroom side. Buck plays vertical from 2F Trophy to destroy the Kitchen floor and deny anchors. Gridlock covers flanks with Trax on rotations from library. Dokkaebi calls phones to reveal hiding defenders. Thatcher clears electronics before the breach.
defense
Mira places a Black Mirror on the wall between Kitchen and pantry for intel on mudroom pushes. Smoke denies plant in Dining Room doorways. Thunderbird heals anchors in high-traffic spots. Vigil roams 2F and red stairs to waste attacker time. Castle barricades slow attackers through library hallway.
1F — Living Room / Library
attack
Thermite opens the Library reinforced wall from the garden side. Twitch drone clears electronics and Mira windows before breach. Sledge opens soft walls for new angles into Living Room. Nomad watches kitchen rotation and main stairs. Lion scans during the execute to catch rotating defenders.
defense
Mira places a Black Mirror on the Living Room wall for sightlines into main hall. Kaid electrifies the Library wall and nearby hatches. Jager protects the Mira window with ADS. Alibi roams kitchen and 2F to delay the push. Azami patches holes dynamically to deny unexpected angles.
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