Oregon — Complete Strategy Guide

Operator picks, callouts, utility, and ban recommendations for every bomb site. Free tactical guide from Recon 6.

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Ban recommendations

2F — Kids' Dorms / Dorms Main Hall

attack

AceTwitch SledgeIana Finka

Sledge sets the tempo — Sledge opens floors from above to deny defender anchor positions. Twitch clears anti-breach and Ace opens Kids Dorms on a coordinated count. Iana entries first; Finka holds the back-side angles. Big Tower vertical is the standard play — Sledge above Kids Dorms wins.

Kids DormsDorms Main HallTowerConstructionBig TowerShowers

defense

KaidMira AruniEla Goyo

Setup is intel-first: Mira places a Black Mirror between Kids Dorms and Dorms Main Hall for sightlines on incoming pushes. Kaid secures the Kids Dorms wall, Aruni covers projectile lanes. Ela hunts info from 2F/1F connectors while Goyo anchors site. Reinforce Big Tower floor — vertical is the round-losing angle here.

Kids DormsDorms Main HallTowerConstructionBig TowerShowers
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1F — Meeting Hall / Kitchen

attack

ThermiteFlores ZofiaZero Capitao

Zofia sets the tempo — Zofia plays vertical from 2F to pressure Meeting Hall anchors through the soft floor. Flores clears anti-breach and Thermite opens Meeting Hall on a coordinated count. Zero entries first; Capitao holds the back-side angles. Construction control is the key — defenders rotate from there.

Meeting HallKitchenTowerConstructionBig TowerShowers

defense

MuteValkyrie JagerPulse Azami

Setup is intel-first: Valkyrie hides Black Eye cameras outside the site for early rotation and entry reads. Mute secures the Meeting Hall wall, Jager covers projectile lanes. Pulse hunts info from 2F/1F connectors while Azami anchors site. Roam Construction and Showers — pick attackers as they cross to site.

Meeting HallKitchenTowerConstructionBig TowerShowers
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1F — Kitchen / Dining Hall

attack

HibanaThatcher SledgeAsh Lion

Open with Thatcher clearing electronics, then Hibana hits the Kitchen wall on call. Sledge plays vertical from 2F to pressure Kitchen anchors through the soft floor. Ash pushes through the breach with Lion covering rotations. Pixel Stairs is the fast rotation — Nomad denies it for the execute. Patient drone-up is mandatory — do not dry-push Kitchen.

KitchenDining HallTowerConstructionBig TowerShowers

defense

KaidEcho AruniEla Azami

Anchored 4, roaming 1: Azami, Aruni, Kaid, and Echo hold site; Ela plays off-site for pick potential and timing pressure. Echo covers site entries with cameras and feeds rotation calls. Mira on the Dining/Meeting connector reads roam-clear timing.

KitchenDining HallTowerConstructionBig TowerShowers
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B — Laundry / Supply Room

attack

AceTwitch BuckIana Nomad

Buck sets the tempo — Buck opens 1F soft floors above Laundry to deny basement defender setup. Twitch clears anti-breach and Ace opens Laundry on a coordinated count. Iana entries first; Nomad holds the back-side angles. Open the Garage hatch with Sledge — basement vertical is cleanest exec.

LaundrySupply RoomTowerConstructionBig TowerShowers

defense

BanditMira WamaiEla Lesion

Setup is intel-first: Mira places a Black Mirror between Laundry and Supply Room for sightlines on incoming pushes. Bandit secures the Laundry wall, Wamai covers projectile lanes. Ela hunts info from 2F/1F connectors while Lesion anchors site. Bandit on the Laundry exterior wall — attackers hard-breach from Garage.

LaundrySupply RoomTowerConstructionBig TowerShowers
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