Theme Park — Complete Strategy Guide
In Rainbow Six Siege, Theme Park is a ranked map this season with 4 bomb sites: Throne Room (1F), Lab (1F), Office (2F) and Bunk (2F). Recon 6's plans on Theme Park lean on Thatcher and Thermite for attack and on Smoke and Kaid for defense.
Open interactive Theme Park strats →Jump to a site: Throne Room, Lab, Office, Bunk.
How should you play Theme Park's bomb sites?
Throne Room / Armory (1F)
On Throne Room, Thermite and Thatcher lead the attack; Kaid and Smoke lead the defense.
Attack
Essential: Thermite (hard breach), Thatcher (support). Recommended: Buck (vertical play), Capitao (area denial). Flex: Nomad (flank watch).
Thermite opens the Throne Room reinforced wall while Thatcher clears electronics.
Callouts: Throne Room, Armory, Connector, Back Stairs.
Defense
Essential: Kaid (anti-breach), Smoke (area denial). Recommended: Jager (utility denial), Vigil (roam). Flex: Maestro (intel / denial).
Kaid electrifies the Throne Room wall to deny hard breach.
Callouts: Throne Room, Armory, Connector, Back Stairs.
Open the Throne Room attack plan →Open the Throne Room defense plan →
Lab / Storage (1F)
On Lab, Hibana and Thatcher lead the attack; Bandit and Lesion lead the defense.
Attack
Essential: Hibana (hard breach), Thatcher (support). Recommended: Sledge (vertical play), Gridlock (area denial). Flex: Iana (intel / entry).
Hibana opens the Lab reinforced wall at range while Thatcher clears electronics.
Callouts: Lab, Storage, Maintenance, Connector.
Defense
Essential: Bandit (anti-breach), Lesion (intel / delay). Recommended: Ela (roam), Jager (utility denial). Flex: Thunderbird (sustain).
Bandit tricks the Lab wall to deny Hibana.
Callouts: Lab, Storage, Maintenance, Connector.
Office / Initiation (2F)
On Office, Ace and Twitch lead the attack; Mira and Smoke lead the defense.
Attack
Essential: Ace (hard breach), Twitch (support). Recommended: Zofia (soft breach), Ash (entry frag). Flex: Dokkaebi (intel).
Ace opens the Office reinforced wall from the exterior.
Callouts: Office, Initiation, Connector, Haunted Stairs.
Defense
Essential: Mira (intel / anchor), Smoke (area denial). Recommended: Mozzie (intel denial), Alibi (roam / intel). Flex: Wamai (utility denial).
Mira window between Office and Initiation gives intel on pushes from connector.
Callouts: Office, Initiation, Connector, Haunted Stairs.
Bunk / Day Care (2F)
On Bunk, Thermite and Thatcher lead the attack; Kaid and Smoke lead the defense.
Attack
Essential: Thermite (hard breach), Thatcher (support). Recommended: Buck (vertical play), Flores (utility clear). Flex: Lion (intel).
Thermite opens the Bunk reinforced wall while Thatcher clears electronics.
Callouts: Bunk, Day Care, Yellow Corridor, Maintenance.
Defense
Essential: Kaid (anti-breach), Smoke (area denial). Recommended: Mute (intel denial), Vigil (roam). Flex: Valkyrie (intel).
Kaid electrifies the Bunk wall to deny hard breach.
Callouts: Bunk, Day Care, Yellow Corridor, Maintenance.
Playing Theme Park next? Pick your site and side in the interactive plans.
Open Theme Park strats →Theme Park callouts from match footage
Theme Park's attacker spawns: Main Entrance, Bumper Cars and Teacups.
Most-seen Theme Park room callouts: Initiation Room, Upper Arcade, Throne Room, Guest Info, Break Room, Castle Entrance, Gong Room, Cafe Corridor, Dragon Stairs, Maintenance, Palms and Service Entrance.
How the Theme Park names were read.
Official sources: Ubisoft's Theme Park page and SiegeGG's Theme Park stats.