Hereford Base — Complete Strategy Guide
Operator picks, callouts, utility, and ban recommendations for every bomb site. Free tactical guide from Recon 6.
Open interactive Hereford Base strats →Ban recommendations
- Sledge (attack) — Hereford's soft floors between Master/Catwalk and Ammo/Tractor enable vertical play. Sledge is the most reliable opener.
- Thatcher (attack) — Master and Kitchen reinforced walls are heavily electrified — Thatcher's EMPs are mandatory for hard breach.
- Mira (defense) — Black Mirrors in Master Bedroom and Brewery cover the standard attacker push lanes. Extremely hard to clear without Twitch.
- Lesion (defense) — Gu mines on Hereford's narrow connectors and stairwells provide constant intel and chip damage on every push.
2F — Master Bedroom / Kids Room
attack
Layered execute: Nomad flashes from main, Zero pushes Kids Room for the trade, Thermite and Flores hit Master Bedroom simultaneously. Buck opens floors from above to deny defender anchor positions. Catwalk is the strong vertical position — Sledge opens Master ceiling. Plant goes down with Zero covering, Buck watching above.
defense
Alibi forces attackers to play slow — early picks from off-site keep their utility on flank-watch. Bandit on the Master Bedroom wall, Valkyrie hides Black Eye cameras outside the site for early rotation and entry reads. Wamai denies projectile spam, Azami sustains anchors. Mira on the Master/Catwalk wall reads the standard 2F push.
1F — Kitchen / Dining Room
attack
Buck sets the tempo — Buck plays vertical from 2F to pressure Kitchen anchors through the soft floor. Twitch clears anti-breach and Ace opens Kitchen on a coordinated count. Iana entries first; Nomad holds the back-side angles. East Stairs vertical pressure catches Dining anchors off guard.
defense
Setup is intel-first: Mira places a Black Mirror between Kitchen and Dining Room for sightlines on incoming pushes. Bandit secures the Kitchen wall, Wamai covers projectile lanes. Caveira hunts info from 2F/1F connectors while Azami anchors site. Bandit-trick the Kitchen exterior wall — common Thermite target.
3F — Ammo Storage / Tractor Storage
attack
Open with Kali clearing electronics, then Maverick hits the Ammo Storage wall on call. Zofia works the soft floors below Ammo Storage to control rotation paths. Ying pushes through the breach with Fuze covering rotations. Helipad approach is exposed — clear with utility before pushing 3F. Patient drone-up is mandatory — do not dry-push Ammo Storage.
defense
Anchored 4, roaming 1: Goyo, Jager, Mute, and Maestro hold site; Ela plays off-site for pick potential and timing pressure. Maestro sets Evil Eyes covering Ammo Storage plant spots and the main entry corridor. Roam Helipad and Catwalk — pick attackers as they ascend to 3F.
B — Fermentation Chamber / Brewery
attack
Zofia sets the tempo — Zofia opens 1F soft floors above Fermentation Chamber to deny basement defender setup. Kali clears anti-breach and Maverick opens Fermentation Chamber on a coordinated count. Ying entries first; Fuze holds the back-side angles. Open the Garden hatch with Sledge — basement vertical exec from there.
defense
Setup is intel-first: Maestro sets Evil Eyes covering Fermentation Chamber plant spots and the main entry corridor. Mute secures the Fermentation Chamber wall, Jager covers projectile lanes. Pulse hunts info from 2F/1F connectors while Smoke anchors site. Reinforce Brewery ceiling — primary vertical attacker threat.
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