Villa — Aviator Room / Games Room (2F)
Operator picks, callouts, utility, and bans for Aviator Room / Games Room on Villa. Both attack and defense covered.
Open interactive Aviator Room / Games Room strat →2F — Aviator Room / Games Room
attack
Open the Aviator reinforced wall with Thermite while Thatcher clears electronics. Buck plays vertical from above through the roof hatch to deny anchor positions. Nomad covers flanks from study and main stairs. Iana drones out Games Room before the final push.
defense
Bandit tricks the Aviator wall to deny hard breach. Smoke holds Games Room doorways and denies late plant attempts. Jager places ADS to protect anchor positions from projectile spam. Vigil roams study and main stairs to waste attacker time. Wamai doubles up on utility denial near site.
Map-wide ban recommendations (Villa)
- Thatcher (attack ban) — Villa's reinforced walls on Trophy and Kitchen sites rely on electronic denial. Without Thatcher, attackers must use slower alternatives to clear Bandit and Kaid setups.
- Maverick (attack ban) — Maverick silently opens reinforced walls in Statuary and Dining without any counter. Banning him removes the only uncounterable hard breach option on Villa's key walls.
- Mira (defense ban) — Black Mirrors on Aviator connector and Kitchen hallway walls give defenders dominant intel and shut down safe attacker pushes on Villa's two strongest sites.
- Maestro (defense ban) — Evil Eyes on Villa's plant spots provide bulletproof intel and chip damage. The map's open sightlines make his cameras extremely hard to clear without wasting utility.
Other Villa bomb sites
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