Tower — Tea Room / Bar (1F)
Operator picks, callouts, utility, and bans for Tea Room / Bar on Tower. Both attack and defense covered.
Open interactive Tea Room / Bar strat →1F — Tea Room / Bar
attack
Layered execute: Lion flashes from main, Ying pushes Bar for the trade, Maverick and Kali hit Tea Room simultaneously. Sledge plays vertical from 2F to pressure Tea Room anchors through the soft floor. East Stairs is the fast rotation flank — Nomad denies during exec. Plant goes down with Ying covering, Sledge watching above.
defense
Alibi forces attackers to play slow — early picks from off-site keep their utility on flank-watch. Kaid on the Tea Room wall, Maestro sets Evil Eyes covering Tea Room plant spots and the main entry corridor. Aruni denies projectile spam, Azami sustains anchors. Mira between Tea and Bar reads the main-hall push.
Map-wide ban recommendations (Tower)
- Thatcher (attack ban) — Tower's reinforced walls on Gift Shop and Restaurant depend on electronic denial. Thatcher EMP is mandatory for reliable hard breach.
- Capitao (attack ban) — Fire bolts deny anchor positions in Tower's open exhibition rooms. Removes a key area-denial tool from execute reads.
- Mira (defense ban) — Black Mirrors in Gift Shop and Tea Room give defenders impossible-to-counter sightlines on the standard Lobby/East push.
- Echo (defense ban) — Yokai drones on Tower's tight site ceilings deny plants and provide constant intel during exec.
Other Tower bomb sites
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