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Tower — Complete Strategy Guide

In Rainbow Six Siege, Tower is out of the ranked pool this season. Tower has 4 bomb sites: Gift Shop (2F), Tea Room (1F), Restaurant (1F) and Exhibit Room (2F). Recon 6's plans on Tower lean on Ace and Twitch for attack and on Kaid and Mira for defense.

Open interactive Tower strats →
Tower map card from Recon 6's Rainbow Six Siege guide
Tower: Gift Shop (2F), Tea Room (1F), Restaurant (1F), Exhibit Room (2F).

Jump to a site: Gift Shop, Tea Room, Restaurant, Exhibit Room.

How should you play Tower's bomb sites?

Gift Shop / Lantern Room (2F)

On Gift Shop, Ace and Twitch lead the attack; Mute and Mira lead the defense.

Attack

Essential: Ace (hard breach), Twitch (support). Recommended: Zofia (vertical play), Iana (entry frag). Flex: Capitao (flex / intel).

Zofia sets the tempo — Zofia opens floors from above to deny defender anchor positions.

Callouts: Gift Shop, Lantern Room, Helipad, East Stairs.

Defense

Essential: Mute (anti-breach), Mira (intel). Recommended: Jager (utility denial), Alibi (roam). Flex: Smoke (flex / sustain).

Setup is intel-first: Mira places a Black Mirror between Gift Shop and Lantern Room for sightlines on incoming pushes.

Callouts: Gift Shop, Lantern Room, Helipad, East Stairs.

Tea Room / Bar (1F)

On Tea Room, Maverick and Kali lead the attack; Kaid and Maestro lead the defense.

Attack

Essential: Maverick (hard breach), Kali (support). Recommended: Sledge (vertical play), Ying (entry frag). Flex: Lion (flex / intel).

Layered execute: Lion flashes from main, Ying pushes Bar for the trade, Maverick and Kali hit Tea Room simultaneously.

Callouts: Tea Room, Bar, Helipad, East Stairs.

Defense

Essential: Kaid (anti-breach), Maestro (intel). Recommended: Aruni (utility denial), Alibi (roam). Flex: Azami (flex / sustain).

Alibi forces attackers to play slow — early picks from off-site keep their utility on flank-watch.

Callouts: Tea Room, Bar, Helipad, East Stairs.

Restaurant / Bird Room (1F)

On Restaurant, Ace and Twitch lead the attack; Kaid and Mira lead the defense.

Attack

Essential: Ace (hard breach), Twitch (support). Recommended: Sledge (vertical play), Iana (entry frag). Flex: Finka (flex / intel).

Layered execute: Finka flashes from main, Iana pushes Bird Room for the trade, Ace and Twitch hit Restaurant simultaneously.

Callouts: Restaurant, Bird Room, Helipad, East Stairs.

Defense

Essential: Kaid (anti-breach), Mira (intel). Recommended: Aruni (utility denial), Vigil (roam). Flex: Mozzie (flex / sustain).

Vigil forces attackers to play slow — early picks from off-site keep their utility on flank-watch.

Callouts: Restaurant, Bird Room, Helipad, East Stairs.

Exhibit Room / Media Center (2F)

On Exhibit Room, Hibana and Thatcher lead the attack; Kaid and Echo lead the defense.

Attack

Essential: Hibana (hard breach), Thatcher (support). Recommended: Sledge (vertical play), Ash (entry frag). Flex: Lion (flex / intel).

Open with Thatcher clearing electronics, then Hibana hits the Exhibit Room wall on call.

Callouts: Exhibit Room, Media Center, Helipad, East Stairs.

Defense

Essential: Kaid (anti-breach), Echo (intel). Recommended: Aruni (utility denial), Vigil (roam). Flex: Azami (flex / sustain).

Anchored 4, roaming 1: Azami, Aruni, Kaid, and Echo hold site; Vigil plays off-site for pick potential and timing pressure.

Callouts: Exhibit Room, Media Center, Helipad, East Stairs.

Playing Tower next? Pick your site and side in the interactive plans.

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Official sources: Ubisoft's Tower page.

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