Tower — Gift Shop / Lantern Room (2F)
Operator picks, callouts, utility, and bans for Gift Shop / Lantern Room on Tower. Both attack and defense covered.
Open interactive Gift Shop / Lantern Room strat →2F — Gift Shop / Lantern Room
attack
Zofia sets the tempo — Zofia opens floors from above to deny defender anchor positions. Twitch clears anti-breach and Ace opens Gift Shop on a coordinated count. Iana entries first; Capitao holds the back-side angles. Helipad vertical pressure denies Gift Shop anchor cleanly.
defense
Setup is intel-first: Mira places a Black Mirror between Gift Shop and Lantern Room for sightlines on incoming pushes. Mute secures the Gift Shop wall, Jager covers projectile lanes. Alibi hunts info from 2F/1F connectors while Smoke anchors site. Bandit on the Gift Shop exterior wall — common hard-breach target.
Map-wide ban recommendations (Tower)
- Thatcher (attack ban) — Tower's reinforced walls on Gift Shop and Restaurant depend on electronic denial. Thatcher EMP is mandatory for reliable hard breach.
- Capitao (attack ban) — Fire bolts deny anchor positions in Tower's open exhibition rooms. Removes a key area-denial tool from execute reads.
- Mira (defense ban) — Black Mirrors in Gift Shop and Tea Room give defenders impossible-to-counter sightlines on the standard Lobby/East push.
- Echo (defense ban) — Yokai drones on Tower's tight site ceilings deny plants and provide constant intel during exec.
Other Tower bomb sites
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