Lair — Bunks / Briefing (1F)
Operator picks, callouts, utility, and bans for Bunks / Briefing on Lair. Both attack and defense covered.
Open interactive Bunks / Briefing strat →1F — Bunks / Briefing
attack
Open with Kali clearing electronics, then Maverick hits the Bunks wall on call. Zofia plays vertical from 2F to pressure Bunks anchors through the soft floor. Ying pushes through the breach with Fuze covering rotations. Sledge or Buck from 2F above Bunks denies anchor — soft floor is generous. Patient drone-up is mandatory — do not dry-push Bunks.
defense
Anchored 4, roaming 1: Thunderbird, Jager, Mute, and Maestro hold site; Caveira plays off-site for pick potential and timing pressure. Maestro sets Evil Eyes covering Bunks plant spots and the main entry corridor. Mute jammer on the Bunks reinforced wall blocks both Hibana and standard breach.
Map-wide ban recommendations (Lair)
- Thatcher (attack ban) — Lair's basement Vault walls and 1F Workshop reinforcements rely on electronic denial. Without Thatcher, attackers must use slow Twitch or Kali plays to clear Kaid and Bandit setups.
- Maverick (attack ban) — Maverick silently opens reinforced walls in Vault and Workshop with zero counter-play. Banning him removes the only uncounterable hard breach option on Lair's tightest sites.
- Mira (defense ban) — Black Mirrors on Workshop connector and Surveillance hallway walls give defenders dominant intel and deny safe attacker pushes on Lair's strongest sites.
- Smoke (defense ban) — Lair's narrow corridors and chokepoints leading into every site make Smoke's canisters devastating for denying late-round plant attempts.
Other Lair bomb sites
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