Lair — Armory / Weapon Maintenance (1F)
Operator picks, callouts, utility, and bans for Armory / Weapon Maintenance on Lair. Both attack and defense covered.
Open interactive Armory / Weapon Maintenance strat →1F — Armory / Weapon Maintenance
attack
Layered execute: Nomad flashes from main, Iana pushes Weapon Maintenance for the trade, Ace and Twitch hit Armory simultaneously. Buck plays vertical from 2F to pressure Armory anchors through the soft floor. Lobby control is the key — defenders rotate from East Entry through Lobby. Plant goes down with Iana covering, Buck watching above.
defense
Vigil forces attackers to play slow — early picks from off-site keep their utility on flank-watch. Bandit on the Armory wall, Mira places a Black Mirror between Armory and Weapon Maintenance for sightlines on incoming pushes. Wamai denies projectile spam, Azami sustains anchors. Maestro Evil Eye in Weapon Maintenance covers both plant spots in Armory.
Map-wide ban recommendations (Lair)
- Thatcher (attack ban) — Lair's basement Vault walls and 1F Workshop reinforcements rely on electronic denial. Without Thatcher, attackers must use slow Twitch or Kali plays to clear Kaid and Bandit setups.
- Maverick (attack ban) — Maverick silently opens reinforced walls in Vault and Workshop with zero counter-play. Banning him removes the only uncounterable hard breach option on Lair's tightest sites.
- Mira (defense ban) — Black Mirrors on Workshop connector and Surveillance hallway walls give defenders dominant intel and deny safe attacker pushes on Lair's strongest sites.
- Smoke (defense ban) — Lair's narrow corridors and chokepoints leading into every site make Smoke's canisters devastating for denying late-round plant attempts.
Other Lair bomb sites
- Master Office / R6 Room (2F)
- Bunks / Briefing (1F)
- Lab / Lab Support (B)
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