Theme Park — Bunk / Day Care (2F)
Operator picks, callouts, utility, and bans for Bunk / Day Care on Theme Park. Both attack and defense covered.
Open interactive Bunk / Day Care strat →2F — Bunk / Day Care
attack
Thermite opens the Bunk reinforced wall while Thatcher clears electronics. Buck opens soft floor down into 1F maintenance and connector to deny defender flanks and rotations. Flores drones clear defender utility and force repositions. Lion scans during the execute to catch rotating defenders.
defense
Kaid electrifies the Bunk wall to deny hard breach. Smoke holds Day Care corridor and denies plant. Mute jammers deny drone intel and support wall denial. Vigil roams 2F and yellow corridor to waste time. Valkyrie cameras in arcade and maintenance provide early rotation reads.
Map-wide ban recommendations (Theme Park)
- Thatcher (attack ban) — Theme Park's reinforced walls on Throne Room and Lab are heavily electrified. Without Thatcher, hard breachers struggle to open critical walls.
- Capitao (attack ban) — Fire bolts deny anchor positions in Throne Room's tight corners and Lab's storage area. Removing him weakens late-round plant executes.
- Kaid (defense ban) — Electroclaw range lets Kaid deny hatches and walls on multiple Theme Park sites simultaneously. Critical for Throne Room and Lab defense.
- Smoke (defense ban) — Theme Park's narrow doorways and connector hallways make Smoke's canisters devastating for denying plant on every site.
Other Theme Park bomb sites
- Throne Room / Armory (1F)
- Lab / Storage (1F)
- Office / Initiation (2F)
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