Oregon — Kids' Dorms / Dorms Main Hall (2F)
Operator picks, callouts, utility, and bans for Kids' Dorms / Dorms Main Hall on Oregon. Both attack and defense covered.
Open interactive Kids' Dorms / Dorms Main Hall strat →2F — Kids' Dorms / Dorms Main Hall
attack
Sledge sets the tempo — Sledge opens floors from above to deny defender anchor positions. Twitch clears anti-breach and Ace opens Kids Dorms on a coordinated count. Iana entries first; Finka holds the back-side angles. Big Tower vertical is the standard play — Sledge above Kids Dorms wins.
defense
Setup is intel-first: Mira places a Black Mirror between Kids Dorms and Dorms Main Hall for sightlines on incoming pushes. Kaid secures the Kids Dorms wall, Aruni covers projectile lanes. Ela hunts info from 2F/1F connectors while Goyo anchors site. Reinforce Big Tower floor — vertical is the round-losing angle here.
Map-wide ban recommendations (Oregon)
- Thatcher (attack ban) — Essential for clearing electronics on Meeting Hall and Laundry walls. Banning him forces attackers into risky alternatives.
- Montagne (attack ban) — Shield pressure in Oregon's narrow hallways is extremely hard to deal with, especially on Tower and Kids' Dorms.
- Echo (defense ban) — Yokai drones in the ceiling deny plant attempts across all sites. Very hard to clear on Oregon's low ceilings.
- Mira (defense ban) — Basement Mira windows make Laundry nearly impossible to take without perfectly coordinated utility.
Other Oregon bomb sites
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