Consulate — Consul Office / Meeting Room (2F)

Operator picks, callouts, utility, and bans for Consul Office / Meeting Room on Consulate. Both attack and defense covered.

Open interactive Consul Office / Meeting Room strat →

2F — Consul Office / Meeting Room

attack

MaverickKali BuckYing Glaz

Map control first: Glaz and Ying clear Consul Office side while Buck sets up vertical pressure. Buck opens floors from above to deny defender anchor positions. Once site is droned and roamers are pressured, Kali clears the wall and Maverick opens. Watch back stairs flanks — defenders rotate from Antechamber fast.

Meeting RoomConsul OfficeFront LobbyBack StairsGarageAntechamber

defense

BanditMaestro WamaiAlibi Smoke

Bandit denies the hard-breach on Meeting Room with electrified walls. Maestro sets Evil Eyes covering Meeting Room plant spots and the main entry corridor. Wamai ADS protect anchors from grenades. Alibi roams to delay the push; Smoke provides sustain or last-second plant denial. Reinforce the floor between Meeting and Garage — attackers love opening it.

Meeting RoomConsul OfficeFront LobbyBack StairsGarageAntechamber

Map-wide ban recommendations (Consulate)

Other Consulate bomb sites

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