Consulate — Complete Strategy Guide
Operator picks, callouts, utility, and ban recommendations for every bomb site. Free tactical guide from Recon 6.
Open interactive Consulate strats →Ban recommendations
- Thatcher (attack) — Garage wall and Consul Office reinforcements are heavily electrified. Banning Thatcher forces risky Maverick or Twitch plays to open key walls.
- Montagne (attack) — Consulate's long hallways and tight doorways make Montagne's shield push nearly unstoppable, especially on Lobby and Garage sites.
- Mira (defense) — Black Mirrors on Consul Office and Garage connector walls give defenders overwhelming intel advantage and deny safe entry.
- Echo (defense) — Yokai drones on Consulate's low ceilings deny plant on every site. Extremely hard to find and clear in time.
2F — Consul Office / Meeting Room
attack
Map control first: Glaz and Ying clear Consul Office side while Buck sets up vertical pressure. Buck opens floors from above to deny defender anchor positions. Once site is droned and roamers are pressured, Kali clears the wall and Maverick opens. Watch back stairs flanks — defenders rotate from Antechamber fast.
defense
Bandit denies the hard-breach on Meeting Room with electrified walls. Maestro sets Evil Eyes covering Meeting Room plant spots and the main entry corridor. Wamai ADS protect anchors from grenades. Alibi roams to delay the push; Smoke provides sustain or last-second plant denial. Reinforce the floor between Meeting and Garage — attackers love opening it.
1F — Piano Room / Exposition Room
attack
Maverick opens the Piano Room reinforced wall while Kali clears anti-breach electronics. Zofia plays vertical from 2F to pressure Piano Room anchors through the soft floor. Ying drones the site and entries through the breach once utility is gone. Fuze watches flanks and trades on the execute. Press Room is a strong vertical position — Buck or Sledge can dominate from above.
defense
Hold Exposition Room as the trade lane — Mozzie anchors there. Mute denies breach on Piano Room, Maestro sets Evil Eyes covering Piano Room plant spots and the main entry corridor. Jager catches grenades; Vigil cycles flanks to bait isolated entries. Mira on the Piano/Lobby wall reads the standard front-lobby setup.
B — Garage / Cafeteria
attack
Open with Kali clearing electronics, then Maverick hits the Cafeteria wall on call. Buck opens 1F soft floors above Cafeteria to deny basement defender setup. Ying pushes through the breach with Glaz covering rotations. Open Cafeteria hatch with Sledge — vertical pressure is the cleanest exec into B. Patient drone-up is mandatory — do not dry-push Cafeteria.
defense
Anchored 4, roaming 1: Doc, Wamai, Bandit, and Maestro hold site; Pulse plays off-site for pick potential and timing pressure. Maestro sets Evil Eyes covering Cafeteria plant spots and the main entry corridor. Reinforce hatches early — Garage and Cafeteria both have soft ceilings.
1F — Tellers / Servers
attack
Zofia sets the tempo — Zofia plays vertical from 2F to pressure Tellers anchors through the soft floor. Thatcher clears anti-breach and Hibana opens Tellers on a coordinated count. Ash entries first; Fuze holds the back-side angles. Drone Garage entry first — defenders often hold back-stairs from there.
defense
Setup is intel-first: Echo covers site entries with cameras and feeds rotation calls. Mute secures the Tellers wall, Jager covers projectile lanes. Caveira hunts info from 2F/1F connectors while Lesion anchors site. Anchor in Servers and let Tellers fall — Servers has fewer entry vectors.
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