Optimal ban targets for Theme Park ranked play. Attack bans neutralize the most dangerous attacker operators against this map; defense bans neutralize the most oppressive defender setups.
Theme Park's reinforced walls on Throne Room and Lab are heavily electrified. Without Thatcher, hard breachers struggle to open critical walls.
Fire bolts deny anchor positions in Throne Room's tight corners and Lab's storage area. Removing him weakens late-round plant executes.
Electroclaw range lets Kaid deny hatches and walls on multiple Theme Park sites simultaneously. Critical for Throne Room and Lab defense.
Theme Park's narrow doorways and connector hallways make Smoke's canisters devastating for denying plant on every site.
Ban order is half the round. The other half is execute, anchor, and rotation reads.
Open the Theme Park strat guide →