The agent picks, weapon configs, and ability combos that win rounds on Split in Valorant. Site-by-site breakdowns + the loadouts that actually pair with them.
Attack: Split execute: Raze + Breach hit A Site, Omen + Killjoy take A Heaven. Both sides flash on the same count. Plant for the cross-site post-plant util cycle. A Ramps takeover with Raze nades clears Heaven anchor; Phoenix wall denies trade.
Defense: Stack A Site: 3-on-site, 2 watching Mid + A Heaven flank. Killjoy traps the choke, Omen preps retake util, Raze trades. Read pace from utility usage — full smoke commit means full execute. A Heaven AWP + Screens trade is the standard hold; Ramps molly delays the take.
Attack: Standard B Site execute: Omen smokes the CT cross + Heaven, Breach flashes/recons over the choke, Raze entries first contact while Killjoy watches the off-site flank. Plant default for the post-plant util cross. B Tower control is mandatory — Tower flash + Mail molly forces the rotate.
Defense: 1-2-2 default: solo Mid for info, two on B Site (anchor + trade), two on B Back. Killjoy sets traps cross-site. Omen flexes. Listen for the Mid take — that's the rotate trigger. B Heaven + Mail anchor with Tower trade is the standard 2-on-B hold.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Split. Not generic meta — specific fixes.