Duelist
Entry / First contactJett, Raze, Reyna, Phoenix, Yoru, Neon. First through smokes. Wins or dies trying.
Credit State
Eco
Primary
Sheriff (800c) — one-tap pistol
Shield
Light Shield (400c) only if duo-eco
Abilities
Sig only — don't buy basic abilities on eco
Money Target
< 2000c spend — save for full-buy
Half
Primary
Spectre (1600c) or Bulldog (2050c)
Shield
Light Shield (400c) — full not affordable
Abilities
1× basic ability if Jett (updraft) or Raze (boombot)
Money Target
Force-buy SMG mode
Full
Primary
Vandal or Phantom (2900c)
Shield
Heavy Shield (1000c)
Abilities
Both basics + sig
Money Target
Full kit + rifle every full-round
Agent Priorities
Jett
Updraft → Cloudburst → Tailwind (sig free) → Bladestorm (ult)
Raze
Boom Bot → Blast Pack → Paint Shells (sig free) → Showstopper (ult)
Reyna
Devour → Dismiss → Leer (sig free) → Empress (ult)
Phoenix
Curveball → Hot Hands → Blaze (sig free) → Run It Back (ult)
Neon
Fast Lane → Relay Bolt → High Gear (sig free) → Overdrive (ult)
Rotation Notes
- On full-buy: always entry first — your job is to take space and trade out.
- Save Jett dash / Neon slide for the angle break, not the entry itself.
- Reyna: Leer before peek. Dismiss the trade.