The agent picks, weapon configs, and ability combos that win rounds on Ascent in Valorant. Site-by-site breakdowns + the loadouts that actually pair with them.
Attack: Standard A Site execute: Omen smokes the CT cross + Heaven, KAY/O flashes/recons over the choke, Jett entries first contact while Killjoy watches the off-site flank. Plant default for the post-plant util cross. A Main + Catwalk double-pinch with Tree smoke isolates Generator anchor.
Defense: 1-2-2 default: solo Mid for info, two on A Site (anchor + trade), two on A Default. Killjoy sets traps cross-site. Omen flexes. Listen for the Mid take — that's the rotate trigger. Killjoy turret + ult anchor cleanly retakes A; do not over-extend Main on the take.
Attack: Mid takeover: KAY/O recons Mid on round-start, Jett dashes the pick attempt, Omen smokes the rotate. Once mid is locked, split-execute B Site with Killjoy pinching from off-site. Market control is the key — Market molly forces Stairs rotation, B Main exec lands clean.
Defense: Eco / save round: stack B Site with all 5, save ults. Killjoy traps the entry choke, Jett trades. Goal is a round win or clean save — do not chase frags into the rotate. Market trips + B Main anchor; rotate from Mid Top, not the long route.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Ascent. Not generic meta — specific fixes.