Halo Infinite · Streets Loadouts

Streets Loadouts — Halo Infinite

The role picks, weapon configs, and ability combos that win rounds on Streets in Halo Infinite. Site-by-site breakdowns + the loadouts that actually pair with them.

Top Aggress Picks on Streets

Slayer Entry · 4 sites
Power Weapon Controller Snipe / Trade · 4 sites
Objective Runner Objective · 4 sites
Support Support · 4 sites

Top Anchor Picks on Streets

Slayer Entry · 4 sites
Power Weapon Controller Anchor · 4 sites
Objective Runner Objective · 4 sites
Support Support · 4 sites

Site-By-Site Notes

Top Mid (Bus Stop)

Aggress: Spawn-flip aggression on Top Mid: push hard to force a spawn flip behind the enemy team. Slayer entries, Power Weapon traps the rotation, Objective Runner controls the new spawn area. Bus Stop is the tempo swing — push with grenade-arc cover.

Anchor: Defensive setup on Top Mid: Power Weapon controls the high ground, Slayer trades from cover, Objective Runner holds the spawn area, Support cycles utility on push. Sky Bridge cross-fire denies the standard Bus Stop push.

Bus StopTop HallPink WindowYellow WindowSky BridgeTop MidBottom Mid

Bottom Mid (Subway)

Aggress: Power-up rotation push on Bottom Mid: Power Weapon snipes the contested spot, Slayer entries on the trade, Objective Runner picks up. Support holds back-line for the spawn flip read. Hammer pickup denial with Subway entry isolates the anchor.

Anchor: Save / reset round: hold the back of Bottom Mid, do not commit. Slayer body-blocks the objective, Support keeps team alive. Stall for the spawn flip recovery. Hammer denial with grenades is the standard Subway hold.

SubwayHammer SpawnTunnelSide DoorCenter PillarTop MidBottom Mid

Red Base

Aggress: Setup play on Red Base: stack Red Spawn with grenades, Slayer + Support push together, Power Weapon trades from high ground. Objective Runner stays back for the objective grab. Red Tunnel grenade arcs clear default anchor.

Anchor: Anchor Red Base: Slayer holds the choke from cover, Power Weapon snipes the long sightline, Objective Runner protects the objective spawn, Support throws grenades on push reads. Red Window + Red Lift cross-fire wins the base hold.

Red SpawnRed LiftRed HallRed WindowRed TunnelTop MidBottom Mid

Blue Base

Aggress: Power-up rotation push on Blue Base: Power Weapon snipes the contested spot, Slayer entries on the trade, Objective Runner picks up. Support holds back-line for the spawn flip read. Blue Tunnel grenade arcs clear default anchor.

Anchor: Save / reset round: hold the back of Blue Base, do not commit. Slayer body-blocks the objective, Support keeps team alive. Stall for the spawn flip recovery. Blue Window + Blue Lift cross-fire wins the base hold.

Blue SpawnBlue LiftBlue HallBlue WindowBlue TunnelTop MidBottom Mid

Want These Tuned to Your Rank?

Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Streets. Not generic meta — specific fixes.