Kanal — Coast Guard Meeting / Lounge (1F)
Operator picks, callouts, utility, and bans for Coast Guard Meeting / Lounge on Kanal. Both attack and defense covered.
Open interactive Coast Guard Meeting / Lounge strat →1F — Coast Guard Meeting / Lounge
attack
Open with Kali clearing electronics, then Maverick hits the Coast Guard Meeting wall on call. Sledge plays vertical from 2F to pressure Coast Guard Meeting anchors through the soft floor. Ying pushes through the breach with Lion covering rotations. Quay control is mandatory — defenders rotate Coast Meeting from there. Patient drone-up is mandatory — do not dry-push Coast Guard Meeting.
defense
Anchored 4, roaming 1: Lesion, Aruni, Kaid, and Maestro hold site; Pulse plays off-site for pick potential and timing pressure. Maestro sets Evil Eyes covering Coast Guard Meeting plant spots and the main entry corridor. Roam East Walkway — early picks on attacker spawn-peek setups.
Map-wide ban recommendations (Kanal)
- Thatcher (attack ban) — Kanal's reinforced walls on Server Room and Map Room depend on Bandit/Kaid tricking. Without Thatcher, hard breach becomes a gamble.
- Maverick (attack ban) — Silent wall holes on key Kanal sightlines (Bridge, Quay) bypass standard defender setups. Removing him forces predictable breach lines.
- Mira (defense ban) — Black Mirrors on Server/Bridge and Coast Meeting walls give defenders central-map intel that bypasses standard droning.
- Maestro (defense ban) — Evil Eyes covering Lounge and Supply plant spots make late-round plants risky and stall execute timing.
Other Kanal bomb sites
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