Emerald Plains — Complete Strategy Guide
Operator picks, callouts, utility, and ban recommendations for every bomb site. Free tactical guide from Recon 6.
Open interactive Emerald Plains strats →Ban recommendations
- Thatcher (attack) — Emerald Plains has heavy reinforcement on Admin and Gallery walls — without Thatcher, attackers can't clear Bandit and Kaid for hard breach.
- Buck (attack) — Vertical from above CEO and Meeting is the standard 2F exec. Banning Buck removes the cleanest vertical pressure tool.
- Mira (defense) — Black Mirrors on Admin/Library and Bar/Lounge walls give defenders untouchable intel — extremely hard to dislodge in tight Emerald sightlines.
- Maestro (defense) — Evil Eyes covering Dining and Gallery plant spots stall executes by forcing utility commitments before plant.
2F — Administration / CEO Office
attack
Layered execute: Finka flashes from main, Iana pushes CEO Office for the trade, Ace and Twitch hit Administration simultaneously. Sledge opens floors from above to deny defender anchor positions. Library is the connector — Nomad airjab denies CEO flank from Library. Plant goes down with Iana covering, Sledge watching above.
defense
Pulse forces attackers to play slow — early picks from off-site keep their utility on flank-watch. Kaid on the Administration wall, Mira places a Black Mirror between Administration and CEO Office for sightlines on incoming pushes. Aruni denies projectile spam, Thunderbird sustains anchors. Mira on the Admin/Library wall reads the most common attacker push.
2F — Private Gallery / Meeting
attack
Layered execute: Fuze flashes from main, Ash pushes Meeting for the trade, Hibana and Thatcher hit Private Gallery simultaneously. Zofia opens floors from above to deny defender anchor positions. East Entry vertical play denies the standard Gallery anchor position. Plant goes down with Ash covering, Zofia watching above.
defense
Alibi forces attackers to play slow — early picks from off-site keep their utility on flank-watch. Mute on the Private Gallery wall, Echo covers site entries with cameras and feeds rotation calls. Jager denies projectile spam, Thunderbird sustains anchors. Anchor Meeting and let Gallery fall — Meeting has tighter sightlines.
1F — Bar / Lounge
attack
Open with Thatcher clearing electronics, then Hibana hits the Bar wall on call. Buck plays vertical from 2F to pressure Bar anchors through the soft floor. Ash pushes through the breach with Glaz covering rotations. Main Stairs is a death trap — clear with utility before contesting. Patient drone-up is mandatory — do not dry-push Bar.
defense
Anchored 4, roaming 1: Thunderbird, Wamai, Bandit, and Echo hold site; Vigil plays off-site for pick potential and timing pressure. Echo covers site entries with cameras and feeds rotation calls. Maestro Evil Eye watching Wine Stairs catches the standard roam push.
1F — Kitchen / Dining
attack
Layered execute: Fuze flashes from main, Ying pushes Dining for the trade, Maverick and Kali hit Kitchen simultaneously. Zofia plays vertical from 2F to pressure Kitchen anchors through the soft floor. Open Foyer wall for attack-side flash setup — Dining anchors hate it. Plant goes down with Ying covering, Zofia watching above.
defense
Vigil forces attackers to play slow — early picks from off-site keep their utility on flank-watch. Mute on the Kitchen wall, Maestro sets Evil Eyes covering Kitchen plant spots and the main entry corridor. Jager denies projectile spam, Doc sustains anchors. Bandit-trick the Kitchen wall — attackers will Hibana from Patio.
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