Optimal ban targets for Lair ranked play. Attack bans neutralize the most dangerous attacker operators against this map; defense bans neutralize the most oppressive defender setups.
Lair's basement Vault walls and 1F Workshop reinforcements rely on electronic denial. Without Thatcher, attackers must use slow Twitch or Kali plays to clear Kaid and Bandit setups.
Maverick silently opens reinforced walls in Vault and Workshop with zero counter-play. Banning him removes the only uncounterable hard breach option on Lair's tightest sites.
Black Mirrors on Workshop connector and Surveillance hallway walls give defenders dominant intel and deny safe attacker pushes on Lair's strongest sites.
Lair's narrow corridors and chokepoints leading into every site make Smoke's canisters devastating for denying late-round plant attempts.
Ban order is half the round. The other half is execute, anchor, and rotation reads.
Open the Lair strat guide →