Optimal ban targets for Clubhouse ranked play. Attack bans neutralize the most dangerous attacker operators against this map; defense bans neutralize the most oppressive defender setups.
Church/Arsenal and Cash/CCTV walls are heavily electrified. Without Thatcher, hard breach becomes a coin flip.
Vertical play from above is the primary way to attack Bar and Cash. Removing Sledge weakens vertical pressure significantly.
Electroclaw range lets him deny multiple hatches and walls simultaneously. Critical for Church and Cash defense.
Area denial in Clubhouse's tight doorways makes late-round plant attempts nearly impossible.
Ban order is half the round. The other half is execute, anchor, and rotation reads.
Open the Clubhouse strat guide →