The hero picks, weapon configs, and ability combos that win rounds on Stadium — Hanaoka (Clash) in Overwatch 2. Site-by-site breakdowns + the loadouts that actually pair with them.
Attack: Clash mid is the round-opener — first to cap flips momentum. Reinhardt shield-walks the lane while Soldier holds long-range pressure. Round 1: skip Epic items, take a damage Power and bank Cash for round 3. Round 3+: full commit with Powers online, swing for the bank cap.
Defense: Defending Mid means buying time — every second the attacker isn't on the bank is Cash they're not earning. Mei walls split the entry, Rein anchors body-block. Don't burn ults round 1, you're playing the economy not the round. Take the next bank-flip clean.
Attack: Defending your home bank = the cheap round. Set up before the round timer ends, hold close angles, force the attacker to commit Cash. Reaper flank from Garden punishes anyone overextending. Save ults for the bank contest — never burn pre-engage.
Defense: Attacking the enemy home bank = the expensive round, but the round you swing momentum. Funnel through Garden with Rein shield, Genji shred backline, Mercy res anchors the trade. Round 5+ buy Rare/Epic damage items — outgun the hold.
Attack: The tiebreaker bank — usually round 4-5 when builds are online. Ult economy matters: count the defender's Power tier, count their saved ults, then commit only when you outpace 2:1. Soldier biotic field on the contest, Kiriko Suzu the cap.
Defense: Your home bank in a tiebreaker = save the series. Pre-set angles, hold close, do NOT chase. Mei walls the re-route, Reaper wraith-flanks the support, Ana nano the JQ shout-engage. Round 7 game point: full Epic build, no economizing.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Stadium — Hanaoka (Clash). Not generic meta — specific fixes.