The hero picks, weapon configs, and ability combos that win rounds on Oasis in Overwatch 2. Site-by-site breakdowns + the loadouts that actually pair with them.
Attack: City Center is sky war. Pharah-Mercy hold the airspace, Winston dives the back-line through the side tunnels, Tracer recall-harasses the supports. Lúcio speed-engage commits both flanks at once. The cars in the middle are auto-kill — boop enemies into them on engage.
Defense: City Center defense is air denial. Cassidy holds Bar for the long shot, Ana pre-aims the Pharah jet, Winston counter-dives the attacker Tracer. Boop the Point hazard cars on engage. Save Sound Barrier for the contest, not the engage.
Attack: Gardens is brawl city — tight chokes, hazards, layered walls. Reinhardt walls up the engage, Reaper Wraiths through the side, Bastion Tank-form on the cap from cover. Nano-Earthshatter on the cap contest. Boop bumper enemies into the planters.
Defense: Gardens defense is sustain bunker. Sigma barriers the choke, Cassidy + Bap pre-aim from cover. Ana Anti-Nades the contest. Bastion shreds the tank on engage. Don't break formation — every line in Gardens is built for trade-pre-aim.
Attack: University is the dive map of Oasis. Winston dives Library, Genji Swift-Strikes the back-line, Sojourn slides Disruptor through main. Kitsune speed-cap on engage. The Point is open — bait Sound Barrier with a fake commit before the real engage.
Defense: University defense lives on the long sightline. Widow holds Library from spawn, Sigma anchors the cap, Brig armor-aura's the dive counter. Bap Lamp on the cap on first contest. Anti-dive: Brig Whip Shot pre-aims the Winston jump.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Oasis. Not generic meta — specific fixes.