Overwatch 2 · New Junk City Loadouts

New Junk City Loadouts — Overwatch 2

The hero picks, weapon configs, and ability combos that win rounds on New Junk City in Overwatch 2. Site-by-site breakdowns + the loadouts that actually pair with them.

Top Attack Picks on New Junk City

Winston Tank · 5 sites
Sombra DPS · 5 sites
Lúcio Support · 5 sites
Tracer DPS · 5 sites
Kiriko Support · 5 sites

Top Defense Picks on New Junk City

Sigma Tank · 5 sites
Widowmaker DPS · 5 sites
Baptiste Support · 5 sites
Cassidy DPS · 5 sites
Ana Support · 5 sites

Site-By-Site Notes

North

Attack: Flashpoint North is mobile-comp territory. Sombra hacks the cap supports, Winston dives the back-line, Tracer cleans up. EMP-Kitsune combo on cap. Cycle 2-3 points before final commit — never bunker one point.

Defense: Flashpoint North defense is rotation-aware bunker. Sigma anchors the active cap, Widow holds long sightline, Cassidy on Side. Bap Lamp the cap. Ana Anti-Nade the engage. Don't over-commit — Flashpoint rewards regroup.

North PointMain EntrySide DoorCubbyRooftopSpawnRotate Path

East

Attack: East Point is junk-yard open layout — high mobility wins. Sombra hacks supports, Winston dives back-line, Tracer cleans up. EMP-Kitsune cap combo. Use the side junk piles as cover for the dive entry.

Defense: East defense is rotation-aware bunker. Sigma anchors cap, Widow holds long sightline, Cassidy on Side. Bap Lamp the cap. Ana Anti-Nade the engage. Don't over-commit — regroup if cap lost.

East PointJunk PileMain EntrySide GarageCubbySpawnRotate Path

South

Attack: South Point is open dust-bowl with vehicle wrecks for cover. Winston dives back-line, Sombra hacks the cap support, Tracer cleans up. EMP-Kitsune combo on cap. Use the wrecks as flank cover for Sombra Translocate.

Defense: South defense is rotation-aware bunker. Sigma anchors cap, Widow holds long sightline. Bap Lamp the cap. Don't over-commit — Flashpoint regroup wins more often than bunker holds.

South PointWrecksMain EntrySide PathCubbySpawnRotate Path

West

Attack: West Point is the warehouse-side dive zone. Winston dives back-line through Warehouse, Sombra hacks supports, Tracer recalls harass. EMP-Kitsune cap combo. Side Workshop flank for the support pick.

Defense: West defense is the warehouse hold. Sigma anchors cap, Widow holds Warehouse sightline, Cassidy on Workshop. Bap Lamp the cap. Don't over-commit on a lost cap — regroup.

West PointWarehouseMain EntrySide WorkshopCubbySpawnRotate Path

Central

Attack: Central is the open Flashpoint tiebreaker zone — 5+ entry points. Winston dives back-line, Sombra cycles Hack across multiple cap supports. EMP-Kitsune on cap. Use 3-4 ult window for the Central final.

Defense: Central defense is the final-point bunker. Sigma anchors cap, Widow + Cassidy cover multiple entries. Bap Lamp the cap. Anti-EMP: Bap Lamp before attacker Sombra ult. This is the tiebreaker — never over-commit on a lost trade.

Central PointMain EntrySide EntriesCubbyRooftopSpawnRotate Path

Want These Tuned to Your Rank?

Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on New Junk City. Not generic meta — specific fixes.