The hero picks, weapon configs, and ability combos that win rounds on New Junk City in Overwatch 2. Site-by-site breakdowns + the loadouts that actually pair with them.
Attack: Flashpoint North is mobile-comp territory. Sombra hacks the cap supports, Winston dives the back-line, Tracer cleans up. EMP-Kitsune combo on cap. Cycle 2-3 points before final commit — never bunker one point.
Defense: Flashpoint North defense is rotation-aware bunker. Sigma anchors the active cap, Widow holds long sightline, Cassidy on Side. Bap Lamp the cap. Ana Anti-Nade the engage. Don't over-commit — Flashpoint rewards regroup.
Attack: East Point is junk-yard open layout — high mobility wins. Sombra hacks supports, Winston dives back-line, Tracer cleans up. EMP-Kitsune cap combo. Use the side junk piles as cover for the dive entry.
Defense: East defense is rotation-aware bunker. Sigma anchors cap, Widow holds long sightline, Cassidy on Side. Bap Lamp the cap. Ana Anti-Nade the engage. Don't over-commit — regroup if cap lost.
Attack: South Point is open dust-bowl with vehicle wrecks for cover. Winston dives back-line, Sombra hacks the cap support, Tracer cleans up. EMP-Kitsune combo on cap. Use the wrecks as flank cover for Sombra Translocate.
Defense: South defense is rotation-aware bunker. Sigma anchors cap, Widow holds long sightline. Bap Lamp the cap. Don't over-commit — Flashpoint regroup wins more often than bunker holds.
Attack: West Point is the warehouse-side dive zone. Winston dives back-line through Warehouse, Sombra hacks supports, Tracer recalls harass. EMP-Kitsune cap combo. Side Workshop flank for the support pick.
Defense: West defense is the warehouse hold. Sigma anchors cap, Widow holds Warehouse sightline, Cassidy on Workshop. Bap Lamp the cap. Don't over-commit on a lost cap — regroup.
Attack: Central is the open Flashpoint tiebreaker zone — 5+ entry points. Winston dives back-line, Sombra cycles Hack across multiple cap supports. EMP-Kitsune on cap. Use 3-4 ult window for the Central final.
Defense: Central defense is the final-point bunker. Sigma anchors cap, Widow + Cassidy cover multiple entries. Bap Lamp the cap. Anti-EMP: Bap Lamp before attacker Sombra ult. This is the tiebreaker — never over-commit on a lost trade.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on New Junk City. Not generic meta — specific fixes.