The hero picks, weapon configs, and ability combos that win rounds on Tokyo 2099: Ninomaru in Marvel Rivals. Site-by-site breakdowns + the loadouts that actually pair with them.
Attack: Brawl push on Capture Point (Garden): stack the choke with Hulk + Invisible Woman, Hawkeye traffics from Garden angles. Walk team forward on Luna/Mantis amp boost. Garden bridge pinch isolates defenders from Hall rotation.
Defense: Default hold on Capture Point (Garden): Magneto anchors the choke, Magik covers high ground, Mantis bunkers. Save ults for the attacker push commit. Bridge anchor with Garden cover punishes the standard dive.
Attack: Standard Payload — First Stretch push: Thor engages on ult cycle, Psylocke pre-positions for the dive, Rocket Raccoon pockets the engage. Hold ult chain until cap point engages — never burn ults on poke. Streets side-path flank isolates the back-line.
Defense: Off-angle setup on Payload — First Stretch: Black Panther on the unconventional high ground, Hulk draws aggro on main, Adam Warlock pockets the off-angle. High Ground anchor with Spawn cross-fire denies the push.
Attack: Dive comp on Payload — Final: Hela dives the back-line on Luna Snow amp, Hulk commits behind for the trade. Force a cooldown cycle, then commit the team. Final Plaza funnel demands ult chain push.
Defense: Save / reset round: hold the back of Payload — Final, do not commit ults. Magneto body-blocks the cap, Cloak & Dagger keeps team alive. Stall for overtime trade. Plaza cross-fire from Spawn + Side Door wins the hold.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Tokyo 2099: Ninomaru. Not generic meta — specific fixes.