The hero picks, weapon configs, and ability combos that win rounds on Hydra Charteris Base: Hell's Heaven in Marvel Rivals. Site-by-site breakdowns + the loadouts that actually pair with them.
Attack: Standard Payload — First Stretch push: Doctor Strange engages on ult cycle, Magik pre-positions for the dive, Invisible Woman pockets the engage. Hold ult chain until payload chokes — never burn ults on poke.
Defense: Off-angle setup on Payload — First Stretch: Punisher on the unconventional high ground, Groot draws aggro on main, Mantis pockets the off-angle.
Attack: Dive comp on Payload — Bridge: Psylocke dives the back-line on Rocket Raccoon amp, Groot commits behind for the trade. Force a cooldown cycle, then commit the team.
Defense: Save / reset round: hold the back of Payload — Bridge, do not commit ults. Captain America body-blocks the cap, Adam Warlock keeps team alive. Stall for overtime trade.
Attack: Brawl push on Payload — Final: stack the choke with Captain America + Luna Snow, Hela traffics from Final Bay angles. Walk team forward on Luna/Mantis amp boost.
Defense: Default hold on Payload — Final: Venom anchors the choke, Iron Man covers high ground, Cloak & Dagger bunkers. Save ults for the attacker push commit.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Hydra Charteris Base: Hell's Heaven. Not generic meta — specific fixes.