Halo Infinite · Recharge Loadouts

Recharge Loadouts — Halo Infinite

The role picks, weapon configs, and ability combos that win rounds on Recharge in Halo Infinite. Site-by-site breakdowns + the loadouts that actually pair with them.

Top Aggress Picks on Recharge

Slayer Entry · 4 sites
Power Weapon Controller Snipe / Trade · 4 sites
Objective Runner Objective · 4 sites
Support Support · 4 sites

Top Anchor Picks on Recharge

Slayer Entry · 4 sites
Power Weapon Controller Anchor · 4 sites
Objective Runner Objective · 4 sites
Support Support · 4 sites

Site-By-Site Notes

Top Mid (Snipe)

Aggress: Aggress Top Mid: Slayer pushes the choke first, Power Weapon trades from range, Objective Runner sets up the next rotation. Support throws grenades to clear the corner anchor. Goal is gaining map control to start the power-up cycle. Sniper Spawn timing is the round — Power Weapon traps the contested timing.

Anchor: Off-angle hold on Top Mid: Power Weapon plays the unconventional sightline, Slayer draws aggro on main, Objective Runner protects, Support trades. Cat Walk anchor with Sniper denial wins the early game.

Top MidSniper SpawnCat WalkRed RampBlue RampTop MidBottom Mid

Bottom Mid (Pit)

Aggress: Setup play on Bottom Mid: stack Pit with grenades, Slayer + Support push together, Power Weapon trades from high ground. Objective Runner stays back for the objective grab. Pit grenade arcs clear default anchor; push with Hammer pickup.

Anchor: Anchor Bottom Mid: Slayer holds the choke from cover, Power Weapon snipes the long sightline, Objective Runner protects the objective spawn, Support throws grenades on push reads. Power Drain pickup denial with grenades is the standard bottom-mid hold.

PitPower DrainTunnelSide LiftCenter PillarTop MidBottom Mid

Red Base

Aggress: Spawn-flip aggression on Red Base: push hard to force a spawn flip behind the enemy team. Slayer entries, Power Weapon traps the rotation, Objective Runner controls the new spawn area. Red Tunnel push with grenade cover clears the standard anchor.

Anchor: Defensive setup on Red Base: Power Weapon controls the high ground, Slayer trades from cover, Objective Runner holds the spawn area, Support cycles utility on push. Red Window + Red Lift cross-fire denies the tunnel push.

Red SpawnRed LiftRed HallRed WindowRed TunnelTop MidBottom Mid

Blue Base

Aggress: Power-up rotation push on Blue Base: Power Weapon snipes the contested spot, Slayer entries on the trade, Objective Runner picks up. Support holds back-line for the spawn flip read. Blue Tunnel push with grenade cover clears the standard anchor.

Anchor: Save / reset round: hold the back of Blue Base, do not commit. Slayer body-blocks the objective, Support keeps team alive. Stall for the spawn flip recovery. Blue Window + Blue Lift cross-fire denies the tunnel push.

Blue SpawnBlue LiftBlue HallBlue WindowBlue TunnelTop MidBottom Mid

Want These Tuned to Your Rank?

Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Recharge. Not generic meta — specific fixes.