Halo Infinite · Live Fire Loadouts

Live Fire Loadouts — Halo Infinite

The role picks, weapon configs, and ability combos that win rounds on Live Fire in Halo Infinite. Site-by-site breakdowns + the loadouts that actually pair with them.

Top Aggress Picks on Live Fire

Slayer Entry · 4 sites
Power Weapon Controller Snipe / Trade · 4 sites
Objective Runner Objective · 4 sites
Support Support · 4 sites

Top Anchor Picks on Live Fire

Slayer Entry · 4 sites
Power Weapon Controller Anchor · 4 sites
Objective Runner Objective · 4 sites
Support Support · 4 sites

Site-By-Site Notes

Top Mid (OS)

Aggress: Coordinated rotation on Top Mid: Power Weapon grenade-arcs the contested spot, Slayer pushes on the explosion, Objective Runner secures, Support cleans up. OS pickup is the round-opener — Power Weapon traps the rotation in.

Anchor: Stack Top Mid: 3-on-zone with Slayer + Support + Objective Runner, Power Weapon plays off-angle for the round-opener pick. Hold the timing of power-up respawns. OS denial with Sniper from Tower wins the early game.

OS SpawnTop BridgeSniper TowerPink HallYellow HallTop MidBottom Mid

Bottom Mid

Aggress: Spawn-flip aggression on Bottom Mid: push hard to force a spawn flip behind the enemy team. Slayer entries, Power Weapon traps the rotation, Objective Runner controls the new spawn area. Loading Dock + Garage flank isolates back-line on the take.

Anchor: Defensive setup on Bottom Mid: Power Weapon controls the high ground, Slayer trades from cover, Objective Runner holds the spawn area, Support cycles utility on push. Loading Dock anchor with grenades denies standard Bottom Mid push.

Bottom MidLoading DockGarageSide LiftCenter PillarTop MidBottom Mid

Red Base

Aggress: Coordinated rotation on Red Base: Power Weapon grenade-arcs the contested spot, Slayer pushes on the explosion, Objective Runner secures, Support cleans up. Red Catwalk vertical pressure denies the standard hold.

Anchor: Stack Red Base: 3-on-zone with Slayer + Support + Objective Runner, Power Weapon plays off-angle for the round-opener pick. Hold the timing of power-up respawns. Red Catwalk + Red Hall cross-fire wins the base hold.

Red SpawnRed LiftRed HallRed CatwalkRed TunnelTop MidBottom Mid

Blue Base

Aggress: Spawn-flip aggression on Blue Base: push hard to force a spawn flip behind the enemy team. Slayer entries, Power Weapon traps the rotation, Objective Runner controls the new spawn area. Blue Catwalk vertical pressure denies the standard hold.

Anchor: Defensive setup on Blue Base: Power Weapon controls the high ground, Slayer trades from cover, Objective Runner holds the spawn area, Support cycles utility on push. Blue Catwalk + Blue Hall cross-fire wins the base hold.

Blue SpawnBlue LiftBlue HallBlue CatwalkBlue TunnelTop MidBottom Mid

Want These Tuned to Your Rank?

Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Live Fire. Not generic meta — specific fixes.