The Finals · Studio

Studio Strategy Guide

Complete tactical breakdown for Studio on The Finals — every vault / cashout, every build pick, callouts, and utility usage. Map-aware AI VOD analysis available with Recon 6.

Vault / Cashouts on Studio

Stage A (—)

Attack picks: Heavy (Anchor / Vault Carry), Medium (Healer / Utility), Light (Flank / Pick)
Defense picks: Heavy (Anchor / Vault Carry), Medium (Healer / Utility), Light (Flank / Pick)
Callouts: Stage A Floor · Lighting Rig · Audience Seats · Backstage · Control Booth · Side Doors · Set Props

Stage B (—)

Attack picks: Heavy (Anchor / Vault Carry), Medium (Healer / Utility), Light (Flank / Pick)
Defense picks: Heavy (Anchor / Vault Carry), Medium (Healer / Utility), Light (Flank / Pick)
Callouts: Stage B Floor · Weather Wall · Audience Seats · Backstage · Control Booth · Side Doors · Props

Green Room (—)

Attack picks: Heavy (Anchor / Vault Carry), Medium (Healer / Utility), Light (Flank / Pick)
Defense picks: Heavy (Anchor / Vault Carry), Medium (Healer / Utility), Light (Flank / Pick)
Callouts: Green Room Center · Side Couches · Bar · Side Doors · Hallway · Ceiling Vent · Stairs

Sound Booth (—)

Attack picks: Heavy (Anchor / Vault Carry), Medium (Healer / Utility), Light (Flank / Pick)
Defense picks: Heavy (Anchor / Vault Carry), Medium (Healer / Utility), Light (Flank / Pick)
Callouts: Sound Booth Floor · Recording Equipment · Side Doors · Hallway · Window · Ceiling Vent · Control Panel

AI VOD analysis for Studio

Drop a screenshot from any Studio round — the AI reads the HUD, identifies your build, and references this map's standard plays to give you specific feedback. Not generic advice. Pro $9/mo (R6 only) or All-Access $19/mo (all 20 games).

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