The Finals · Loadouts

What to Pick — And Why

Real The Finals loadouts, weapon priorities, ability combos, and team-comp synergies. Use these before the round starts so you walk in with the right gun, the right ability, and the right plan.

Light Build

High mobility / Flank

150 HP. Fastest movement. Solo flank or pair with cloak / dash specialization. Get picks, get out.

Specializations

Cloak

Why

Invisibility for 5s. Flank, pick, vanish. Best for objective steals.

Playstyle

Loop around the map, time vanish to break LOS, isolate one enemy.

Dash

Why

Quick burst dash. Reposition mid-fight, escape disengages.

Playstyle

Dash in for shotgun-melt range, dash out before they trade.

Grappling Hook

Why

Vertical mobility. Reach rooftops + pull from edges.

Playstyle

Map-control with verticality. Snipe + grapple to a new spot.

Weapons

Best

  • M11 SMG
  • Sword
  • V9S Pistol
  • XP-54 SMG
  • M26 Matter (shotgun)
  • Throwing Knives
  • LH1 (light AR)

Situational

  • SR-84 Sniper
  • SH1900 Shotgun

Gadgets

  • Goo Grenade
  • Flashbang
  • Glitch Grenade
  • Frag Grenade
  • Stun Gun
  • Pyro Grenade
  • Smoke Grenade
  • Tracking Dart
  • Vanishing Bomb

Role In Team

Flank initiator. Find a single enemy, drop them with cloak / dash burst, vanish.

Medium Build

Versatile / Support

250 HP. Balance of damage, sustain, and mobility. Most flexible build — good for solo queue.

Specializations

Healing Beam

Why

Hold-to-heal teammate. Top-tier in 5v5 / Cashout.

Playstyle

Stay behind the heavy, heal them through fights. Win attrition.

Guardian Turret

Why

Auto-targeting turret. Hold cashout / chokepoint.

Playstyle

Place turret on flanks, defend objective from secondary angle.

Dematerializer

Why

Tear through walls. Open new sightlines / escape routes.

Playstyle

Make your own paths. Pair with team dive.

Weapons

Best

  • AKM AR
  • FCAR AR
  • CL-40 Grenade Launcher
  • R.357 Revolver
  • Riot Shield
  • Model 1887 Lever Shotgun
  • Famas (burst AR)

Situational

  • Pike-556 (DMR)

Gadgets

  • APS Turret (anti-projectile)
  • Defibrillator
  • Glitch Trap
  • Smoke Grenade
  • Goo Grenade
  • Frag Grenade
  • Pyro Grenade
  • Jump Pad
  • Zipline
  • Gas Mine

Role In Team

Mid-line — heal the heavy, frag the light, hold the cashout.

Heavy Build

Tank / Anchor

350 HP. Slowest but deadliest. Hold objectives, soak damage, deny pushes.

Specializations

Mesh Shield

Why

Deployable shield wall. Block lanes, protect cashout.

Playstyle

Drop shield on the angle that matters most for the fight.

Charge N Slam

Why

Charge forward + AoE knockback. Disrupt grouped enemies.

Playstyle

Charge into clustered enemies on cashout / objective.

Goo Gun

Why

Shoots goo barricades. Build cover on the fly.

Playstyle

Block doors, build defensive structures, deny vertical pushes.

Weapons

Best

  • Lewis Gun (LMG)
  • M60 LMG
  • M134 Minigun
  • KS-23 Slug Shotgun
  • SA1216 Auto-Shotgun
  • Sledgehammer
  • Spear

Situational

  • MGL32 Grenade Launcher
  • Flamethrower

Gadgets

  • Barricade
  • RPG-7
  • C4
  • Pyro Mine
  • Dome Shield
  • Gas Grenade
  • Goo Grenade
  • Anti-Gravity Cube
  • Lockbolt

Role In Team

Front line — soak damage, anchor objective, push through chokes.

Recommended 3-Stack Comps

Cashout team comps

Three-build combinations that win Cashout / World Tour.

Options

NameTriple Threat
BuildsHeavy w/ Mesh Shield + Lewis Gun, Medium w/ Healing Beam + AKM, Light w/ Cloak + Throwing Knives
WhyAnchor + heal + flank. The standard. Heavy holds, medium sustains, light disrupts.
NameDive Squad
BuildsLight w/ Dash + M11, Light w/ Cloak + Sword, Medium w/ Defibrillator + AKM
WhyThree flankers. Win by getting picks before fights start. Defib keeps the rotation alive.
NameDemolition
BuildsHeavy w/ Charge'n'Slam + Spear, Heavy w/ Goo Gun + RPG, Medium w/ Dematerializer + CL-40
WhyBreak-everything comp. Tear walls open, charge through. Hard counter to defensive holds.

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