The role picks, weapon configs, and ability combos that win rounds on Dust 2 in Counter-Strike 2. Site-by-site breakdowns + the loadouts that actually pair with them.
T: Default → re-take read: take map control through Mid and Pit, force the rotate, then re-fake to A Site. Support smokes CT + Pit + Long Corner only after defenders bite on the off-site noise. Lurker plays Cat + Mid for the rotate read. Long take with double smoke (CT + Pit) and X-Box flash is the textbook A exec; Goose plant denies retake.
CT: Aggressive Mid setup: AWP holds Long from CT, rotates Cat on Mid commit contests early, IGL and Support flank-watch from Default. Goose anchor with CT trade; Pit molly delays the Long take. Goal is a round-opener pick that flips the economy. Long AWP with Cat trade is mandatory; under-rotate B unless you hear utility commit.
T: Split execute: two players hit from Plat, three (Entry, AWPer, Support) take Site. Door + Window + Back Plat is smoked to deny the trade-cross. Both sides flash on the same count. Lurker holds Cat for the A rotator pinch. Tunnel smoke + Door flash blinds Plat anchor; Window denies the CT mid rotator.
CT: Stack B Site: 3-on-site, 2 watching mid + Plat flank. AWP rotates from Mid Doors to B on the molly commit. Plat anchor with Door trade; Tunnel molly delays the take. Read the pace from utility usage — full smoke commit means full execute, walk it down with HEs and flashes. Plat anchor with Door molly is the standard B hold; save smoke for Tunnel retake.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Dust 2. Not generic meta — specific fixes.