The loadout picks, weapon configs, and ability combos that win rounds on Terminal (MW3 6v6) in Call of Duty. Site-by-site breakdowns + the loadouts that actually pair with them.
Push: Coordinated push on Plane / Tarmac: SMG Rusher Stun-Grenades the choke, AR Anchor pushes on the explosion, Sniper traps the rotation, Support clears the next room. Plane Stairs is the contested space — AR Anchor pre-aims the lane.
Hold: Stack Plane / Tarmac: 3-on-zone with AR + Support + SMG, Sniper plays off-angle for round-opener pick. Save lethal utility for the second push commit. Tarmac cross-fire from Lobby wins the standard Plane contest.
Push: Setup play on Lobby: SMG Rusher takes Main Floor for the early frag, AR Anchor and Sniper trade through chokes. Support throws Stun + Smoke for cover. Lobby Window vertical pressure isolates the standard hold.
Hold: Save / reset round on Lobby: hold the back of the zone, do not commit. AR Anchor body-blocks the objective, Support keeps team alive with Stim. Stall for overtime trade or denied capture. Main Floor anchor with Side Hall cross-fire denies the push.
Push: Coordinated push on Spawn Side: SMG Rusher Stun-Grenades the choke, AR Anchor pushes on the explosion, Sniper traps the rotation, Support clears the next room.
Hold: Stack Spawn Side: 3-on-zone with AR + Support + SMG, Sniper plays off-angle for round-opener pick. Save lethal utility for the second push commit.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Terminal (MW3 6v6). Not generic meta — specific fixes.