Call of Duty · Nuketown Loadouts

Nuketown Loadouts — Call of Duty

The loadout picks, weapon configs, and ability combos that win rounds on Nuketown in Call of Duty. Site-by-site breakdowns + the loadouts that actually pair with them.

Top Push Picks on Nuketown

AR Anchor AR · 4 sites
SMG Rusher SMG / Entry · 4 sites
Sniper / Marksman Sniper · 4 sites

Top Hold Picks on Nuketown

AR Anchor AR · 4 sites
Shotgun Close-range hold · 4 sites
Sniper / Marksman Sniper · 4 sites

Site-By-Site Notes

Yellow House

Push: Push Nuketown Yellow House via the front yard — SMG entry, AR holds center, Sniper trades from Side. The bunker is an off-angle flank.

Hold: Hold Yellow House: AR from Front Yard window, Shotgun in living room, Sniper from upstairs window.

Yellow HouseFront YardGarageBack YardSide BunkerDrivewayRoof

Green House

Push: Mirror Yellow House — push Green House via front yard. SMG entry, AR holds center, Sniper from Side Bunker.

Hold: Hold Green House: AR from Front Yard window, Shotgun living room, Sniper upstairs.

Green HouseFront YardGarageBack YardSide BunkerDrivewayRoof

Center

Push: Nuketown Center is the iconic spawn-trade lane — AR cross-map, SMG flanks Side Bunker, Sniper trades from Roof.

Hold: Hold Nuketown Center: AR sustains spawn-flip cycle, Sniper denies cross-map.

CenterBusSide BunkerDrivewaysOpenFront YardsRoof

Backyard

Push: Backyard is the off-angle flank route — push through fence into base via the back.

Hold: Hold Backyard: AR pre-aims Fence vault, Shotgun corner, Sniper from upstairs window.

BackyardFencePool / TruckSide YardBack EntryRoofCorner

Want These Tuned to Your Rank?

Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Nuketown. Not generic meta — specific fixes.