The loadout picks, weapon configs, and ability combos that win rounds on Highrise (MW3 6v6) in Call of Duty. Site-by-site breakdowns + the loadouts that actually pair with them.
Push: Flank play on Helipad: SMG Rusher takes the side path, AR Anchor + Sniper hold main angles, Support clears Claymores with EOD. Force a multi-angle commit. Pad is exposed — Stun + Smoke for cover on the take.
Hold: Anchor Helipad: AR Anchor holds main choke from cover, Sniper picks distant targets, SMG Rusher watches flanks, Support places Claymores + Trophy System on entries. Office tower cross-fire denies the standard helipad take.
Push: Push on Cranes / Construction: SMG Rusher entries first, AR Anchor trades from mid-range, Sniper holds long sightline. Support runs Recon Drone for incoming squad info. Goal is gaining map control to start the rotation cycle. Crane top vertical pressure denies the standard construction hold.
Hold: Off-angle hold on Cranes / Construction: Sniper plays the unconventional angle, AR Anchor draws aggro on main, SMG Rusher trades, Support feeds intel. Construction Floor anchor with Rooftop cross-fire wins the contest.
Push: Push on Office Tower: SMG Rusher entries first, AR Anchor trades from mid-range, Sniper holds long sightline. Support runs Recon Drone for incoming squad info. Goal is gaining map control to start the rotation cycle.
Hold: Off-angle hold on Office Tower: Sniper plays the unconventional angle, AR Anchor draws aggro on main, SMG Rusher trades, Support feeds intel.
Recon 6 Pro reviews your screenshots and tells you which picks + loadout pieces are actually missing from your last 5 matches on Highrise (MW3 6v6). Not generic meta — specific fixes.